refraction_render.renderers.Renderer_Composite¶
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class 
refraction_render.renderers.Renderer_Composite(calc, h_obs, lat_obs, lon_obs, max_distance, distance_res=10, vert_obs_angle=0.0, vert_res=1000, focal_length=2000, atol=1.1e-07, rtol=1.1e-07, ellps='sphere')[source]¶ Bases:
objectObject used to set a camera angle and position to render a scene for a user specified horizontal field of view.
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__init__(calc, h_obs, lat_obs, lon_obs, max_distance, distance_res=10, vert_obs_angle=0.0, vert_res=1000, focal_length=2000, atol=1.1e-07, rtol=1.1e-07, ellps='sphere')[source]¶ - Parameters
 - calc: calcs object
 object which can be used to calculate the trajectory of light rays
- h_obs: float
 height of renderer in meters
- lat_obs: float
 latitude of renderer in degrees between -90 and 90
- lon_obs: float
 longitude of renderer in degrees between -180 adn 180
- max_distance: float
 maximum distance away from the renderer to calculate the light ray path
- distance_res: float
 distance between points where the light ray path is checked for intersection point.
- vert_obs_angle: float
 vertical tilt of the renderer.
- vert_res: int
 resolution of pixels on the verticle
- focal_length: float
 focal length in milimeters to calculate the field of view of the camera. This, along with the vertial resolution, sets the resolution on the horizontal.
- atol: float
 absolute tolerance of ode solver
- rtol: float
 relative tolerance of the ode solver
Methods
__init__(calc, h_obs, lat_obs, lon_obs, …)- Parameters
 
ray_diagram(ax, heading[, heights, style, …])Side profile view showing the rays trajectories.
render_scene(scene, image_names, …[, …])Renders a composites over a very wide horizontal field.
set_location(lat_obs, lon_obs)This function can be used to change the position of the renderer.
Attributes
Calc object used to calculate verticle rays.
distance points.
geod object used to distances between latitude and longitude coordinates.
Vertical angular scale of the image frame.
Vertial field of view for this particular renderer
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property 
calc¶ Calc object used to calculate verticle rays.
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property 
ds¶ distance points.
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property 
geod¶ geod object used to distances between latitude and longitude coordinates.
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ray_diagram(ax, heading, heights=None, style='sphere_top', eye_level=True, linewidth_rays=0.2, linewidth_earth=0.2, R0=6371008, h_min=0.01)[source]¶ Side profile view showing the rays trajectories.
- Parameters
 - ax: matplotlib Axes object
 this function plots lines on a graph, you can specify which graph to plot to by passing in the axes object for the graph you want to plot to.
- heading: scalar
 the heading to take slice of tarrain for ray paths.
- heights: array_like, (N,), optional
 list of values which represent the elevation profile along ray trajectory (in addition to elevation)
- style: str, optional
 style to plot the graph. “flat”: plot rays on flat plane, “sphere_top”: plot rays as if the earth is filling away from the observer, “sphere_side”: plot rays with the ‘bulge’ in the middle.
- eye_level: bool, optional
 color the ray which is closest to eye level (0 degrees initial angle) orange.
- linewidth_rays: float, optional
 linewidth used for plotting rays in diagram
- linewidth_earth: float, optional
 linewidth used for plotting surface of the earth, both water and land.
- h_min: float, optional
 minimum values which should count as water when calculating hit locations.
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render_scene(scene, image_names, heading_mins, heading_maxs, surface_color=None, background_color=None, cfunc=None, cfunc_args=None, disp=False, eye_level=False, postprocess=None, h_min=0.01, gpu=False)[source]¶ Renders a composites over a very wide horizontal field.
- Parameters
 - scene: Scene object
 object which contains data which the renderer can extract and render
- image_names: array_like (n,) or ‘str’
 name(s) for the image(s) being rendered.
- heading_mins: array_like (n,) or float
 minimum starting point(s) for composite.
- heading_maxs: array_like (n,) or float
 maximum starting point(s) for composite, pair with ‘heading_mins’.
- background_color: array_like, optional
 3 element array containing an color via RGB color code (numbered 0 to 255) default value: [135,206,250]
- surface_color: array_like, optional
 3 element array containing an color via RGB color code (numbered 0 to 255) default value: [0,80,120]
- cfunc: callable, optional
 Callable function which is used to color the elevation data. The function takes in two arrays, the first is distances from the observer the second is the elevation above the surface of the earth.
- cfunc_args: array_like, optional
 extra arguments to pass into cfunc
- disp: bool, optional
 when rendering topographical data this will print out the heading slice which has been rendered.
- eye_level: bool, optional
 when rendering the image, an orange line is placed at eye level in the image.
- post_process: callable, optional
 function which processes the final image before saving it.
- h_min: float, optional
 minimum value for ray to count as crossing water.
- gpu: bool, optional
 utilize GPU to calculate 3D land model rendering.
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set_location(lat_obs, lon_obs)[source]¶ This function can be used to change the position of the renderer.
- Parameters
 - lat_obs: float
 new latitude of observer
- lon_obs: float
 new longitude of observer
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property 
v_angles¶ Vertical angular scale of the image frame.
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property 
vfov¶ Vertial field of view for this particular renderer
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